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February 01, 2005, at 08:18 PM by bjarne
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Img: entity_dialog.gif

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February 01, 2005, at 08:17 PM by bjarne
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How to set parameters on entities, tutorial

First: you can't set parameters on brushes, if you try to: they will end up in the "worldspawn" entity ( where you configure things like fog and sunlight levels ).

To set parameters on an enity ( like a script_object or a func_rotatingdoor ) you select the object ( or objects ) and press 'N' on your keyboard ( Or select: "View -> Toggle -> Entity view" from the menu ) to pop up a dialog named "Entity".

Img: entity_dialog.gif

Now: in the box beneth the checkboxes are all parameters currently set on the entity ( execpt the classname, that is just the name of the class that the entity belongs to ). If you just created the entity it will only contain its classname.

OK: lets set the commonly used targetname parameter to my_first_entity... just below the box with the parameters there are two textboxes labeld "Key" and "Value". Write targetnamein the "Key:" textbox, and my_first_entity in the "Value" textbox and press enter with the cursor is still in the "Value" textbox.

If all went well, you should now have the targetname / my_first_entity parameter in the box at this stage.

Congratulations!

- Bjarne

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Page last modified on February 01, 2005, at 08:18 PM